The Conquering Cycle
As the would-be conqueror of the 1D looping world, you may attempt to impose your rule over all of the twelve regions by force. But others have the same idea. And the population can only support so many rampaging armies devouring all the food they can get their hands on.
A simple turn-based game raising an army to conquer lands in order to pay and feed said army and futilely attempt to stop others from doing the same.
Initial inspiration from this excellent series of articles on pre-modern military logistics
Updated | 28 days ago |
Published | 29 days ago |
Status | Released |
Platforms | HTML5 |
Author | ThornEel |
Genre | Strategy |
Made with | Godot |
Tags | 2D, Godot, Historical, Indie, No AI, Short, Singleplayer, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Development log
- Visual improvements and polish28 days ago
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